Big Feelings Memory Match

Guide

Three ways to play, the full emotion-pairs reference, and how to adapt the game as your child grows — straight from the official instruction sheet.

📄 Download the Instruction Sheet (PDF)

How to play

Difficulty 2 of 5

Classic Memory Match

Goal: the player with the most pairs wins. Setup: lay all discs face down in a 10×6 grid.

Turns: each player flips two discs. Same emotion (e.g. Angry Ant + Angry Ant) — keep the pair, score 1 point, take another turn. No match — flip back, next player's turn.

Variation — Spaghetti (Difficulty 3 of 5): same rules, but scatter the discs randomly on the floor instead of a grid. Harder to remember, more fun.

Difficulty 4 of 5

Counter-Emotion Memory Match

Instead of matching identical pairs, match each emotion with its counter-emotion (Angry Ant + Calm Chameleon). Builds emotional reasoning, not just memory.

A correct opposite-pair match scores 2 points. An identical-pair match still scores 1 point. Emotions with no listed opposite (see reference below) match with their own duplicate for 1 point.

Difficulty 4 of 5

Match, Act & Peek

Same matching rules as Classic (identical pairs), but brings the emotion cards into play. When a player matches a pair, they find that emotion's card from the draw pile, read the feeling on the front, then act out the coping strategy on the back.

Acting it out earns a peek: quietly look at two face-down discs, one at a time, while the other player closes their eyes, then flip them back. Turn ends either way.

Emotion pairs reference

The full parent's guide to every emotion in the deck — useful for Counter-Emotion play, or just for talking through a match.

EmotionAnimalCounter-emotionAnimal
HappyHamsterSadSloth
AngryAntCalmChameleon
BraveBearScaredSquirrel
BoredBadgerCuriousCat
ConfidentCraneShySheep
ProudPandaJealousJaguar
RelaxedRabbitAnxiousAlligator
TiredTigerEnergeticEagle
HopefulHippoDisappointedDonkey
OverwhelmedOctopusFocusedFox
GenerousGorillaSelfishSnail

No fixed opposite — encourage your child to name one themselves, there's no wrong answer:

EmotionAnimalEmotionAnimal
ExcitedElephantSillySeahorse
GrumpyGoatLovingLlama
HungryHedgehogThankfulTortoise
HurtHorseSurprisedSeal

Talking through feelings

This game explores emotions, moods and feelings broadly — including physical ones, like Tired or Hungry. Use these as a springboard to help your child notice and name what's happening in their body and mind, not just the "big" emotions.

Emotional learning isn't just about matching — it's about talking, feeling and connecting. A match is a natural pause point: ask what made the animal feel that way, or when your child last felt it themselves.

Age adaptations

Recommended age: 3+. Suggested players: 2–4.

For children under 5, we recommend playing alongside a parent or grown-up, who can help name emotions, act them out, and talk through how each animal might be feeling.

⚠ Warning: small parts. Not suitable for children under 3 due to choking hazard.